The Living Sands
A downloadable game for Windows and macOS
Download NowName your own price
The Living Sands explores an infinite, procedural desert populated by massive, exotic structures. Perhaps these structures are more than they seem and can be interacted with in some way...
In this prototype the core functionality of the game is produced:
- character movement
- vehicle movement (glide with SPACE)
- basic environments
- procedural generation (set the seed in the Options menu)
- menus/scene management (interactivity controls also found in Options menu)
- audio
- win conditions
This is my first attempt at making a game, so I am well aware there is much more to learn and fix. Hopefully, with time and resources, I can full flesh-out this project.
KNOWN ISSUES in BUILD 0.1:
- The game's aspect ratio hasn't been optimized for all screens yet, so it looks best at 16:9 (preferably 2560 x 1440)
- Occasionally the game starts with the player falling through the terrain. It's not an issue in the editor but for some reason clearly is in the build. For now, just go back to the main menu and retry playing
- If the vehicle falls too fast it can clip through the terrain. Gliding when you might hit a dune with a normal facing you will almost always avoid this
Status | Prototype |
Platforms | Windows, macOS |
Author | coleslaw_abt |
Download
Download NowName your own price
Click download now to get access to the following files:
The Living Sands 34 MB
The Living Sands 44 MB
Comments
Log in with itch.io to leave a comment.
Very cool! Just a few hiccups I ran into:
Until the clipping issues are fixed, teleporting the player above the map whenever their Y-value is less than -100, for example, would be a much better solution than making them restart the game.
Otherwise, the gliding was very nice whenever I managed to get some speed, and the stars at night were very pretty. I have some suggestions though:
That said, I LOVED the game's atmosphere once it turned night, and I think it's definitely the game's strong point and that there's a lot of potential. Have you considered scrapping the day-night cycle all together and just making the game set at night? And here are some ideas to make it even more pretty (feel free to ignore me):
And a few questions: is there an objective I should be doing? It says in the game description that there's a win condition but I couldn't figure it out. Also, is the terrain infinite?
Can't wait to see what the game becomes!
@botmark,
Thank you so much for experiencing The Living Sands! I'm aware that there are some issues related to clipping through the terrain with the player and vehicle, and it's my intention to fix those as soon as possible. As it stands, I'll make a note about that in the product description.
The objective of the game so far is to collect a relic at the center of a maze which is "inside" the tetrahedron. Pressing 'I' while in-game will bring up the hint menu, though I'll cut to the chase and just say to stand near the edge closest to the sunset and look at the point for a few seconds!
As for your suggestions, thanks for those! I had some ideas about how I wanted the atmosphere to work and these will fit perfectly into my framework. I'd also like to add a moon or a planet for some extra ambiance.
Thanks again!